return {
	BackendPlugins = {
		[1] = "RelationCombatModify.dll",
	},
	Title = "NPC切磋关系减伤",
	DefaultSettings = {
		[1] = {
			SettingType = "Slider",
			Key = "bloodChildRate",
			DisplayName = "亲生子女伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 10,
		},
		[2] = {
			SettingType = "Slider",
			Key = "bloodParentRate",
			DisplayName = "亲生父母伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 20,
		},
		[3] = {
			SettingType = "Slider",
			Key = "bloodBrotherOrSisterRate",
			DisplayName = "亲兄弟姐妹伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 25,
		},
		[4] = {
			SettingType = "Slider",
			Key = "adoptiveChildRate",
			DisplayName = "养子女伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 40,
		},
		[5] = {
			SettingType = "Slider",
			Key = "adoptiveParentRate",
			DisplayName = "养父母伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 40,
		},
		[6] = {
			SettingType = "Slider",
			Key = "swornBrotherOrSisterRate",
			DisplayName = "结义伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 30,
		},
		[7] = {
			SettingType = "Slider",
			Key = "husbandOrWifeRate",
			DisplayName = "夫妻伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 80,
		},
		[8] = {
			SettingType = "Slider",
			Key = "adoredRate",
			DisplayName = "爱慕伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 30,
		},
		[9] = {
			SettingType = "Slider",
			Key = "mentorRate",
			DisplayName = "师承伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 30,
		},
		[10] = {
			SettingType = "Slider",
			Key = "menteeRate",
			DisplayName = "徒弟伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 30,
		},
		[11] = {
			SettingType = "Slider",
			Key = "friendRate",
			DisplayName = "好友伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 60,
		},
		[12] = {
			SettingType = "Slider",
			Key = "globalRate",
			DisplayName = "全局伤害百分比",
			Description = "",
			MinValue = 0,
			MaxValue = 500,
			StepSize = 1,
			DefaultValue = 30,
		},
	},
	Description = "该mod旨在减少太吾世界亲朋好友因普通的战斗而导致死伤的情况。\n\nNPC之间过月战斗会根据之间的关系减伤，经过血亲，师徒，好友之类的系数乘法运算获得最终结果。\n\n多重关系多重乘法计算。\n\n如果是仇敌关系，则其他所有关系都无效，100%伤害。\n\n无论什么关系，最终会再乘以那个全局伤害百分比。\n\nnpc之间如果关系没有变化，则会采用上次的系数结果，所以理论上对过月时间不会有太大影响。\n改变配置需要重启游戏。\n\n更新日志：\n2024-2-15：适配当前游戏版本。\n2023-5-29：增加一个全局伤害百分比，无论什么关系都会乘以这个系数。\n2023-5-26：现在关系能降低毒累积量。",
	Source = 1,
	Author = "异界行者",
	Cover = "Cover.png",
	FileId = 2980374271,
	GameVersion = "0.0.69.60-test",
	Version = "1.0.0.0",
	Visibility = 0,
	UpdateLogList = {
		[1] = {
			Timestamp = 1707988901,
		},
		[2] = {
			Timestamp = 1708023694,
		},
	},
	ChangeConfig = false,
	HasArchive = false,
	NeedRestartWhenSettingChanged = false,
	WorkshopCover = "Cover.png",
	TagList = {
		[1] = "Compatible Mods",
		[2] = "Modifications",
	},
}
